It's time and energy to explore many of the old apartments with the Sierra Madre and discover our old friend Christine. This means looking after security, knocking out several emitters and finding what you should finally unlock the entrance for the vault. And of course, you'll have to save or kill Christine.
You can start this by going on the Suites. Just take the elevator up from your lobby. You can only go to the left for the time being, so just go this way and walk past the cloud. Both doors lead for the same place, and the locked door actually doesn't are most often any better. Go through the other door and loot the lavatory for medical supplies. The other closet includes a locked safe with numerous chips and stimpaks.
Wait to the hologram of Vera within the other room simply to walk a short distance away (all holograms also become security, so watch out). Move into the following room and quickly feel the door about the left into the lavatory. Close the door and look to the right to obtain the emitter. Blow it approximately kill the hologram and buying yourself somewhat peace.
You may go ahead and unlock the door to the experience now. Keep moving and looting. Your real goal is the following hallway, so move forward and go to the big workroom with all the current washers. Run over and power down the radio for the left to save yourself a little trouble. There's a bunch of scrap which can be used to make things around the workbench, if you think like doing just a little crafting. Also note the 3 fusion batteries and scrap. Friends of Christine could make 150 chips with such materials.
The real goal may be the active emergency terminal. Use this to override the seal on the first door by the elevator. You can also hack the other computer to shut off the speakers, gain part of the starlet hologram code and have the recipe for the super-heated knife. Grab the true secret next towards the computers to open the door and save who you are a walk.
Walk back out towards the first hallway and backtrack towards the first emergency door. Go through and look out, because there's another hologram on patrol. If you stick towards the hallway around the right, you could make it into the security office. Hack the computer, it's average difficulty, and unlock the protection closet and change the IFF code about the holograms. You're safe now.
Get the hunting shotgun off from the shelf, combined with the ammo. The closet also has a lever-action shotgun with an increase of ammo, and a few armor. Go in to the suites and loot them as you wish. There's no real tricks seeing that the holograms are friendly. Shut off of the radio within get more info the corner suite, and walk through the wrecked walls until you reach a whole new corridor. You'll know it, because you'll be able to see a vending machine along with a sealed kitchen area. Note that if you want to loot your home, you will have to turn off the radio. There's a gas leak, so blowing up a radio is most likely a bad idea. Fix the leak and loot that which you wish. There should be ingredients for the Sierra Madre Martini, if you need to make one.
Go back into the new hall and walk past some double doors. These are our goal, but we've got one last room to loot. Run with the cloud into the bedroom. There's 300 chips inside the suitcase, along with a suit of metal armor inside closet. I believe that this may be the only set of heavy armor inside the casino, so take it if you want it.
Walk back for the double doors and walk inside. There's a Big Book of Science hidden about the bookshelf towards the left. Take it and browse it, then open the threshold to find Christine.
If you were nice to her, she'll open up to you. She'll explain her past, mention the Big Empty and give you the important thing to Vera's dresser. If you don't need to make her angry, avoid questioning her wish to kill Elijah and don't say that you imagine he can be reasoned with.
Loot the dresser for Vera's audition tape and some other gear, then take Vera's dress off her skeleton. There's three med-x doses for the ground along with a super stimpak by her side. You can also utilize the auto-doc to fix your limbs if you'd like.
Walk out of the home with Christine and tell her to simply wait here. You need over the audition tape to beat the elevator lock, so backtrack for the first elevator (you'll be able to just cut through the kitchen as well as the workshop to accomplish this quickly).
Go down towards the lobby and draw a great weapon. I counted 7 ghost people. Then again, you have a brand new shotgun, and that means you should be fine. I personally used all of the chips I looted for automatic rifle ammo and tore through them in a very satisfying manner.
Clear a path to the reception desk and access the background music options. Download these ambient tracks (seeing that the interference is all sorted) and go back up to Vera's Suite. Activate the microphone lock, and judge to play the music activity. The elevator will unlock and you'll be good to go.
It's time for the big heist.
All screenshots from Fallout: New Vegas - Dead Money